riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] quaranmeme2018-04-20 06:40 pm

riverview: april test drive meme

riverview test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!

● There are currently 25 Character Slots available.
Applications are currently open and will close on May 7th at 10:00 pm EST.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.

Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.


information resources

premisearrivalsettingask a questioncalendarnavigation


prompt i: from the deep

For the past month, the flooding in Riverview has been out of control, and the attacks of strange mutated creatures from the swollen river haven't been helping much. While the water level has stabilized over the past couple of weeks, the river is still way, way out of bounds and keeping a large number of people in relief shelters or put up with volunteer families, causing significant damage to riverside properties, homes, and businesses. While residents have done everything they can to try to correct the situation, from machines and tech to magic and appealing to the River Spirits during the yearly Flower Festival River Spirit Procession, nothing has made any real meaningful difference.

On the 20th, almost a month to the day after the river started swelling out of control, anyone looking at the rushing surface of the water will start to see a strange glow just underneath it, and as the day progresses, glowing white tentacles start to rise from the surface of the water. As the tentacles rise from the surface, members of the Perimeter Guard will be setting up a protective barrier around the area to keep civilians back until they figure out what's up with whatever's in the river.

In the meantime, the presence of the glowing thing is driving the last of the nasty giant mutated crocodiles, carnivorous toads, and other monsters out of the river in droves. While the Perimeter Guard is still holding the line, volunteers are being called for to take out the monsters as they exit the river, menacing the rest of the city. Whether your character is a member of the Guard in training, helping keep the civilians safe from the possible new threat in the river, or a volunteer helping take out the fleeing monsters, their help will be more than welcome.


prompt ii: enlightened guidance

After a few days of study, Gramarye Magic Research's strongest mages have banded together and found a way to communicate with the glowing presence in the deep, using a wide variety of nature-based magicks from different realms. And what have they learned?

The presence is not just one creature, it is many, and they are awakening from a long, long sleep. Possibly almost as long as there have been people on the moon - it's hard to tell, when the creatures 'speak' so slowly. What the mages have managed to get from them is that it is their awakening and movement that's causing the flooding in the river, a combination of blocking up the river's exit through the fences with their bulk and an overflow of elemental water magic that is causing the river to swell with more water than it can hold. The creatures, who call themselves the 'Guardians of the Deep,' are eventually ruled to be completely benign, and their only request is to be helped on their migration to the sea - a trip that they usually take once a year when they are not in hibernation. The problem is that, since their last migration, the river has become a much more dangerous place, plagued by monsters and clogged with rubble from the Abandoned City.

Any resident with nature magic of any kind and who can communicate with the creatures, who is a fighter or member of the Perimeter Guard, or who has abilities that can help to clear the river of any debris or blockages, is invited to aid in the attempt to escort the Guardians of the deep down the river. Once they reach the delta and waterfalls, their path will be clear and they will be free to explore the ocean until they return to the city in late fall.

ETA: In response to a player question, the Guardians look like very large glowy amoebas.


prompt iii: a touching story

The Guardians of the Deep are slow-speaking and they are also slow-moving. For a period of at least two weeks, they will be making their way from the center of the city down the river with the current, and as they travel, they'll be having a rather...interesting effect on anyone who is sensitive to their influence. This sensitivity is something a character may be aware of through a strong connection with or love of nature or animals, it may be a spiritual or magical sensitivity, it may be an emotional one, or it might simply be something a character is not aware of until they are affected. However, no matter what a character is or where they come from, they may be susceptible to the aura of the Guardians.

And what does that aura do?

Starting on April 20th and intermittently continuing throughout the next month, any characters with a sensitivity (feel free to make one up that affects your character, or have them be immune as per your choice) will lose an important sense. While sight is the most commonly lost sense, others may lose hearing, taste, touch, smell, or other senses unique to their physiology (whether biological, mechanical, or otherwise). The only relief from this loss is for the character to make direct contact with another character - any other character, in any way, as long as there is no clothing, material, or other matter blocking contact. As soon as contact is broken, the loss will return.

The effect can last for as long or short a time as each player wishes, and affect whatever sense is desired. Reprieve from the effect comes with skin-to-skin (or equivalent) contact with another character, and is not limited to just one other character - it doesn't matter who else is being touched, as long as it's someone.


prompt iv: floral exchange

During this year, there's been an influx of people from a dying reality consisting mostly of living plant people, and they've really taken the Flower Festival as a great opportunity to introduce one of their most honored traditions to the people of their new adopted world. The tradition involves sharing various types of flowers with strangers, with each type of flower having a different meaning and effect on both the giver and receiver - the bond of the exchange can spark emotion as well as physical responses that function in a unique way that affects almost everyone that participates, whether animal, plant, or even android.

Some of the flowers have been used up, but a few types still remain. Any characters exchanging the flowers with other characters, whether friends or strangers, will experience emotional/psychological effects, physical effects, or both once the exchange is complete. Effects can last for as short or long a time as the players involved want, and are as follows:

Baby Blue Eyes - Trust/Healing the Inner Child
Emotional Effect: Either an inexplicable trust in the person the flower was exchanged with, or a generalized paranoia.
Physical Effect: De-aging. Characters can become a younger version of themselves, physically, mentally, or both. Whether or not their normal selves are of age, de-aged characters may not participate in adult prompts unless they're de-aged to something above 18.

Rose - Friendship/Beauty
Emotional Effect: Openness and a desire to make new friends, or excessive competitiveness.
Physical Effect: A temporary glamor that makes both participants in the exchange appear as the most beautiful possible version of themselves, and improves their charisma.

Valerian: - Relaxation/Heart-Opening
Emotional Effect: A near-complete erasure of anxiety and stress, or a dramatic inexplicable increase in it.
Physical Effect: Forced honesty. Both affected characters become incapable of lying. Whether they're compelled to blurt the truth or if they can keep their mouths shut or talk around the truth is up to player discretion.

[Flower meanings used in this prompt come from this site.]


prompt v: friendr/network

Whether your character is posting up a silly word game, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.

Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.

Code to post your character's bio is in the textbox below. An example of how it looks can be found here.


Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.


prompt vi: wildcard

Use the wildcard prompt to choose your own adventure and do whatever else you like in the setting!


navigation

[Meeting by Stas Bordukov]
breqintopieces: (That so?)

i.

[personal profile] breqintopieces 2018-04-21 11:48 pm (UTC)(link)
[The sopping ground isn't good footing for anyone, but with quick and cautious steps, Breq can at least avoid sinking into the worst of the muck, though her boots (and probably pants as well) are going to be ruined after this.

That's not important. What is, is making sure none of these creatures break the barrier. Breq isn't anywhere near the powerhouse that this suit of metal is, even despite the transparent silver gleam of shielding flickering around the edges of her body.

Either Steve's struggle catches her attention, or his muttering does, but she glances his way with a shrewd look. Her eyes catch on the soles of the boots, already starting to sink into the mud again.]


Try that.

[With one gloved hand Breq points toward some of the nearby debris-- a chunk of plywood barely sunk into the mud.]
physioneural: (06)

[personal profile] physioneural 2018-04-22 12:32 am (UTC)(link)
[ That's... not a bad idea. It would definitely help disperse the weight, if it doesn't outright break under him. He clomps over with what little dignity he still possesses and puts one tentative iron foot on the wood. The next slowly follows, and wonder of wonders he stays up without breaking the plywood board in half. ]

Good eye, ma'am.
breqintopieces: (The Seivarden Expression)

[personal profile] breqintopieces 2018-04-22 12:53 am (UTC)(link)
[The 'ma'am' brings a momentary pause.]

It's Breq.

[Breq squelches her way through the mud closer to him, though she doesn't step onto the board. Better not test it with the weight of that metal monstrosity on top of it.]

Not the most efficient transport, is that.

[A nod toward the mud-covered legs.]
physioneural: (09)

[personal profile] physioneural 2018-04-22 02:18 am (UTC)(link)
[ Breq then. He doesn't offer his name for the time being; perhaps if he takes off his helmet at some point. ]

No. [ In that they are agreed. ] Nature's never been a good friend to him. He's touchy.

[ Debris, gravel, humidity, condensation, all of it inevitably finds its way into the suit no matter how hard the engineers try to hermetically seal him in. ]
breqintopieces: (Staring)

[personal profile] breqintopieces 2018-04-22 02:29 am (UTC)(link)
Him. [Breq echoes that, staring harder at the armor encasing him. Her expression is inscrutable even past the silver gleam of shielding.]

[The look doesn't linger long. They're still in the middle of a dangerous situation for now, and no longer a moving target, so Breq turns away to sweep their surroundings, instead.]

Mud and machinery don't mix. What made you bring... him, out here?
physioneural: (05)

[personal profile] physioneural 2018-04-22 04:10 pm (UTC)(link)
[ Him, yeah. The US Army really enjoys its hyper masculinity. ]

He can take a beating better than I can. [ But then again, so can most things. ] You seem to be doing just fine.
breqintopieces: (Pleasant Conversation)

[personal profile] breqintopieces 2018-04-22 05:53 pm (UTC)(link)
My armor isn't fifty kilos.

[Breq shrugs, the silver of shielding glimmering with the movement.]

And I'm not wading through mud.

[Not as much as her companion. And speaking of, she casts around their surroundings, looking for something beside the plywood.]

Think you can make it to that?

[The 'that' Breq is pointing to is a tree trunk mostly sunk into the mud, roots in the air-- all the rain must have saturated the soil too much for it to take.]
physioneural: (02)

[personal profile] physioneural 2018-04-22 08:47 pm (UTC)(link)
[ Probably. Though he's getting damn tired. The armor takes a lot out of him, and with this horrible terrain—Not a great combo. ]

How does it work, then? [ Referring to the shimmering air around Breq. ] Electromagnetic?

[ *~*Magic?*~* ]
breqintopieces: (Tension)

[personal profile] breqintopieces 2018-04-23 02:13 am (UTC)(link)
How does yours?

[Not that Breq feels particularly loyal to the Radch and the secrets of their armor, but in this world, it's one more thing between her and a bullet, and with the only weapon that can reliably pierce it in her own hands, giving up secrets is something she finds herself reluctant to do.]
physioneural: (03)

[personal profile] physioneural 2018-04-23 02:30 am (UTC)(link)
A lot of elbow grease. [ Which is... partly true?? It does take a lot of manual labor on his part, but the specifics of the power supply are classified. ]
breqintopieces: (Debating)

[personal profile] breqintopieces 2018-04-23 04:50 pm (UTC)(link)
And more after this, I'm sure.

[She does not envy the cleaning of that towering suit of metal.

Before Breq can say much more, though, something catches her eye, getting her to turn toward the water and lift her gun into a ready position.]


Another one of those things.
physioneural: (05)

[personal profile] physioneural 2018-04-28 11:53 pm (UTC)(link)
Would you like to do the honors, or?

[ Chivalry is never dead or put on the back burner just because you are in a giant metal suit sinking into the ground. And, selfishly, Steve kiiinda wants to see this young black woman whoop a giant reptile. ]
breqintopieces: (Tension)

[personal profile] breqintopieces 2018-04-29 12:44 am (UTC)(link)
[You can say you're tired, Steve, it's okay. Pride is unbecoming in a gentleman of just and proper carriage.

Nevertheless, Breq's answer to that is a brisk nod. She steps forward, sighting down the length of her gun, but doesn't do anything at first. Instead she watches as the creature-- one of the toads this time-- starts hopping its way closer. It's only when it's uncomfortably close that she finally acts, shooting bangbangbang almost too quick to follow.

Three shots, one each into the toad's back legs, one right through its' lower jaw. Professionally done to the point of being clinical, all without a twitch to her expression.]


Burn it, [She suggests, as she steps back.]
physioneural: (07)

Lemme know if I got this right??

[personal profile] physioneural 2018-04-29 01:38 am (UTC)(link)
[ Wowow he is totally not tired! He just wants to be gentlemanly ok??? And if he had known her attack would be so clinically cruel, he may have decidedly cut in first. Call him a weenie if you must!! But he more than feels a little bad for these lethal pests.

Both arms are extended for combat; however, his machine gun fires a short burst first at an eye the size of a baseball. It ruptures easily, giving Steve a little peace of mine before he barbeques the twitching mass. ]


Maybe the smell’ll keep the rest of ‘em at bay.
breqintopieces: (Mistrust)

[personal profile] breqintopieces 2018-04-29 02:07 am (UTC)(link)
[Clinically cruel, or effective-- it's all a matter of perspective, and Breq's lands solidly on the side of 'it was us or that thing.' She waits until the torching is finished to step forward, gun still held carefully at the ready in case that somehow wasn't enough to destroy this toad.]

Or they can eat this one instead.

[Still no expression change, as she nudges the burnt toad with a boot. Yep, that sure is dead.]
physioneural: (05)

[personal profile] physioneural 2018-04-30 01:17 am (UTC)(link)
Guess well done will have to suit them, then.

[ He didn't leave much in the way of options for reptile preferences. Are animals even picky about their meat? Hmm. ]

Now what?

[ He turns around to meet Breq, curious what her next goal will be. Continue hunting? Return to base? Leave him to sink pathetically into a swamp? ]
Edited (ahhh code!!) 2018-04-30 01:19 (UTC)
breqintopieces: (Debating)

[personal profile] breqintopieces 2018-04-30 11:12 am (UTC)(link)
[Breq turns away from the dead toad, glancing over the suit critically, noting the mud spattered all up its legs.]

How much power is left in that?