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riverview: april test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!
● There are currently 25 Character Slots available.
● Applications are currently open and will close on May 7th at 10:00 pm EST.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.
Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.
information resources
premise ● arrival ● setting ● ask a question ● calendar ● navigation

For the past month, the flooding in Riverview has been out of control, and the attacks of strange mutated creatures from the swollen river haven't been helping much. While the water level has stabilized over the past couple of weeks, the river is still way, way out of bounds and keeping a large number of people in relief shelters or put up with volunteer families, causing significant damage to riverside properties, homes, and businesses. While residents have done everything they can to try to correct the situation, from machines and tech to magic and appealing to the River Spirits during the yearly Flower Festival River Spirit Procession, nothing has made any real meaningful difference.
On the 20th, almost a month to the day after the river started swelling out of control, anyone looking at the rushing surface of the water will start to see a strange glow just underneath it, and as the day progresses, glowing white tentacles start to rise from the surface of the water. As the tentacles rise from the surface, members of the Perimeter Guard will be setting up a protective barrier around the area to keep civilians back until they figure out what's up with whatever's in the river.
In the meantime, the presence of the glowing thing is driving the last of the nasty giant mutated crocodiles, carnivorous toads, and other monsters out of the river in droves. While the Perimeter Guard is still holding the line, volunteers are being called for to take out the monsters as they exit the river, menacing the rest of the city. Whether your character is a member of the Guard in training, helping keep the civilians safe from the possible new threat in the river, or a volunteer helping take out the fleeing monsters, their help will be more than welcome.
After a few days of study, Gramarye Magic Research's strongest mages have banded together and found a way to communicate with the glowing presence in the deep, using a wide variety of nature-based magicks from different realms. And what have they learned?
The presence is not just one creature, it is many, and they are awakening from a long, long sleep. Possibly almost as long as there have been people on the moon - it's hard to tell, when the creatures 'speak' so slowly. What the mages have managed to get from them is that it is their awakening and movement that's causing the flooding in the river, a combination of blocking up the river's exit through the fences with their bulk and an overflow of elemental water magic that is causing the river to swell with more water than it can hold. The creatures, who call themselves the 'Guardians of the Deep,' are eventually ruled to be completely benign, and their only request is to be helped on their migration to the sea - a trip that they usually take once a year when they are not in hibernation. The problem is that, since their last migration, the river has become a much more dangerous place, plagued by monsters and clogged with rubble from the Abandoned City.
Any resident with nature magic of any kind and who can communicate with the creatures, who is a fighter or member of the Perimeter Guard, or who has abilities that can help to clear the river of any debris or blockages, is invited to aid in the attempt to escort the Guardians of the deep down the river. Once they reach the delta and waterfalls, their path will be clear and they will be free to explore the ocean until they return to the city in late fall.
ETA: In response to a player question, the Guardians look like very large glowy amoebas.
The Guardians of the Deep are slow-speaking and they are also slow-moving. For a period of at least two weeks, they will be making their way from the center of the city down the river with the current, and as they travel, they'll be having a rather...interesting effect on anyone who is sensitive to their influence. This sensitivity is something a character may be aware of through a strong connection with or love of nature or animals, it may be a spiritual or magical sensitivity, it may be an emotional one, or it might simply be something a character is not aware of until they are affected. However, no matter what a character is or where they come from, they may be susceptible to the aura of the Guardians.
And what does that aura do?
Starting on April 20th and intermittently continuing throughout the next month, any characters with a sensitivity (feel free to make one up that affects your character, or have them be immune as per your choice) will lose an important sense. While sight is the most commonly lost sense, others may lose hearing, taste, touch, smell, or other senses unique to their physiology (whether biological, mechanical, or otherwise). The only relief from this loss is for the character to make direct contact with another character - any other character, in any way, as long as there is no clothing, material, or other matter blocking contact. As soon as contact is broken, the loss will return.
The effect can last for as long or short a time as each player wishes, and affect whatever sense is desired. Reprieve from the effect comes with skin-to-skin (or equivalent) contact with another character, and is not limited to just one other character - it doesn't matter who else is being touched, as long as it's someone.
During this year, there's been an influx of people from a dying reality consisting mostly of living plant people, and they've really taken the Flower Festival as a great opportunity to introduce one of their most honored traditions to the people of their new adopted world. The tradition involves sharing various types of flowers with strangers, with each type of flower having a different meaning and effect on both the giver and receiver - the bond of the exchange can spark emotion as well as physical responses that function in a unique way that affects almost everyone that participates, whether animal, plant, or even android.
Some of the flowers have been used up, but a few types still remain. Any characters exchanging the flowers with other characters, whether friends or strangers, will experience emotional/psychological effects, physical effects, or both once the exchange is complete. Effects can last for as short or long a time as the players involved want, and are as follows:
● Baby Blue Eyes - Trust/Healing the Inner Child
Emotional Effect: Either an inexplicable trust in the person the flower was exchanged with, or a generalized paranoia.
Physical Effect: De-aging. Characters can become a younger version of themselves, physically, mentally, or both. Whether or not their normal selves are of age, de-aged characters may not participate in adult prompts unless they're de-aged to something above 18.
● Rose - Friendship/Beauty
Emotional Effect: Openness and a desire to make new friends, or excessive competitiveness.
Physical Effect: A temporary glamor that makes both participants in the exchange appear as the most beautiful possible version of themselves, and improves their charisma.
● Valerian: - Relaxation/Heart-Opening
Emotional Effect: A near-complete erasure of anxiety and stress, or a dramatic inexplicable increase in it.
Physical Effect: Forced honesty. Both affected characters become incapable of lying. Whether they're compelled to blurt the truth or if they can keep their mouths shut or talk around the truth is up to player discretion.
[Flower meanings used in this prompt come from this site.]
Whether your character is posting up a silly word game, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.
Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.
Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.
Use the wildcard prompt to choose your own adventure and do whatever else you like in the setting!
Steve Rogers | Iron Man | SHITS N GIGS!!
[ Acting Hunter is not one of the mantles he ever expected to hold down with a giant metal suit. Steve would dare call it overkill if he were back home. Nothing as big as these reptiles grow&mdash there;well, not naturally. But as a tangible threat to the community, it plays out a little more dignified spilling bullets into animals and chasing them away with a flamethrower. A little.
The real problem is the wet ground. All that flooding has turned the wide banks soft and dangerous. If he stops for any length of time, Steve can feel himself slipping into the mud, catching the large iron plates of the suit's soles. That means more exertion on his heart as he heaves the Iron Man out of the soil one leg at a time. And then rinse and repeat, rinse and repeat. Anything particularly sticky and Steve fires up the propulsion system with a loud roar. ]
This is not going well...
PROMPT 2 - CLEANIN UP DAT RIVERRR
[ He's put the Iron Man to manual labor this day, something he could never do without the enhanced strength. Still, the strain on his squishy body has him breaking out in a sweat like he's been running a marathon at a sprint. And that familiar wave of nausea is starting to rise in his throat and ruddy his face, so he smartly (for once) takes a break.
The sizable helmet comes off between his giant hands and rests against one strong hip, the relief immediate. It tempers the uncomfortable feeling in his chest as the Iron Man literally saps the life out of him one heartbeat at a time. ]
Careful. [ In his poor line of sight Steve sees another volunteer heading for the water's edge. ] There's still a lot of debris.
[ He would hate for someone to impale themselves through their heel or legs rooting around. ]
PROMPT 4 - FLOWER POWERRR
[ It takes Steve far too long to remember that his Flash Gordon communicator comes with a camera. Some... how. There he's been standing, slack-jawed no doubt, trying to burn the flowers' hues deep into his mind for later, but he's yet to cotton on to the fact that practically every problem has a solution found in your back pocket.
So he pulls it out with careful hands and access the "Home" screen. That he's got down. Two taps and he's in. The camera on the other hand takes a little digging before the screen fades away and shows the around him—more specifically, right below him. ]
Miracles of modern science... [ It's impressive to say the least. Crisp, beautifully colored photographs held in his hands to be poured over at his leisure. ]
» Seeking: friends
» Preferences: engineers that can keep a tight lip
» Interests: art, reading,
» Bio: Colonel Steve Rogers, US Army. I'm from 1945. Don't be shy with the constructive criticism.
i.
He should really know better than to even think he's seen it all. Because when Tony's sensors catch something big moving along the bank, he darts over -- and nearly falls right out of the air. It takes a lot to really startle him anymore, but seeing the goddamn Mark I half sliding in the mud will just about do it.]
What the hell.
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Much like the roar of the fighter plane coming down on him. Or whatever propulsion system is equipped. Hardly as big as any plane he's seen—looks like it may even be smaller than him! That's quite a novelty. And as a show of good will he puts down his arms (literally) so the flamethrower and machine gun are no longer a threat to anything in the area. ]
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From here, it doesn't look exactly like the Mark I, though it is too close for comfort. A version of it that wasn't made with whatever scraps he could get his hands on. No immediate attack, though, so at least it's probably not some version of Stane. God forbid.]
Mr Stark, I presume?
[Look, it's a good assumption, considering.]
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No, sir. [ That's not a name he's familiar with, here or back home. What's stranger is, like this humanoid says, the presumption. Steve is equipped with the only Iron Man suit in the Army (unless they've been holding out on him). His name is fairly synonymous with the hulking giant across every Allied country he's been stationed. ] Colonel Rogers.
[ So what does that make this pilot? An alien? A robot ripped out of the headlines of Metropolis? Or a sophisticated engineer light years ahead of the US Army? ]
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[Okay, that's...not an uncommon name. But still, Tony can't help a slight frisson at the familiarity of it. He has his suspicions, as much as an assumption as they might be, but he's going to attempt to tread carefully anyway.]
Where'd the armor come from, then?
[Another assumption, that Colonel Rogers here isn't the one that built it.]
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That's classified. Who are you with? You're... human, right? That's just a suit of armor.
[ Maybe that sounds silly, but there's little that doesn't bend or downright break the laws of plausibility where he's from. ]
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The easiest thing is just to reach up and pull the helmet off.]
Human, yes. Tony Stark, hi.
[He's watching carefully, even as he tucks the helmet under one arm. Searching for any sign of recognition.]
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Pretty nice ride. [ But Steve isn't relaxing yet. His surname is concerning, as is the genius engineering standing before him. Stark would neutralize him before Iron man could get a slow hit in. ] You German? Is that who you work for, Mister Stark?
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Very much not German. American.
[Though the question does point to a very particular time in history. Combined with the name and Tony is really starting to wonder.]
Still at war, Colonel?
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With the Pacific, yeah.
[ With a sharp hiss from the Mark I, the seal between the armor and the helmet releases. It's Steve's turn for the next show of goodwill. His dirt blond hair is damp with sweat that sticks to his scalp as the headpiece sits under his arm just like Stark's against his side.
The most anticlimactic reveal, no doubt. All that hulking frame carrying a shrimp. ]
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i.
That's not important. What is, is making sure none of these creatures break the barrier. Breq isn't anywhere near the powerhouse that this suit of metal is, even despite the transparent silver gleam of shielding flickering around the edges of her body.
Either Steve's struggle catches her attention, or his muttering does, but she glances his way with a shrewd look. Her eyes catch on the soles of the boots, already starting to sink into the mud again.]
Try that.
[With one gloved hand Breq points toward some of the nearby debris-- a chunk of plywood barely sunk into the mud.]
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Good eye, ma'am.
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It's Breq.
[Breq squelches her way through the mud closer to him, though she doesn't step onto the board. Better not test it with the weight of that metal monstrosity on top of it.]
Not the most efficient transport, is that.
[A nod toward the mud-covered legs.]
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No. [ In that they are agreed. ] Nature's never been a good friend to him. He's touchy.
[ Debris, gravel, humidity, condensation, all of it inevitably finds its way into the suit no matter how hard the engineers try to hermetically seal him in. ]
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[The look doesn't linger long. They're still in the middle of a dangerous situation for now, and no longer a moving target, so Breq turns away to sweep their surroundings, instead.]
Mud and machinery don't mix. What made you bring... him, out here?
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He can take a beating better than I can. [ But then again, so can most things. ] You seem to be doing just fine.
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[Breq shrugs, the silver of shielding glimmering with the movement.]
And I'm not wading through mud.
[Not as much as her companion. And speaking of, she casts around their surroundings, looking for something beside the plywood.]
Think you can make it to that?
[The 'that' Breq is pointing to is a tree trunk mostly sunk into the mud, roots in the air-- all the rain must have saturated the soil too much for it to take.]
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How does it work, then? [ Referring to the shimmering air around Breq. ] Electromagnetic?
[ *~*Magic?*~* ]
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[Not that Breq feels particularly loyal to the Radch and the secrets of their armor, but in this world, it's one more thing between her and a bullet, and with the only weapon that can reliably pierce it in her own hands, giving up secrets is something she finds herself reluctant to do.]
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Lemme know if I got this right??
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✔
hello there!
But I haven't had the uh
pleasure of meeting either yet
<3 Howdy
[Knock on wood.]
I've worked with my universe's Steve quite a bit back home. He's from a bit in the past relative to me though.
Things get weird here.
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[ It makes Steve feel old and hes not even old. ]
But if I meet either of them
The other Steves I mean
I will let you know how it went
And if I recommend it
What line of work were you in back home?
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They're both good people, but good luck still.
The people saving kind. I'm an Avenger.