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riverview: june test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!
● Reserves are currently OPEN.
● Applications open on July 1st.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.
Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.
information resources
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Whether you've just arrived in the city or you've been here a while, and you have a sensitivity to the spiritual, magical, multidimensional, or anything else outside the realm of everyday normal, you've probably noticed a distinct uptick in weird feelings, strange nightmares, or daymares - hallucinations of scary things that are lurking just behind you.
You're not the only one who's noticed it.
There are rumors going around that the psychological and spiritual disturbances are due to the emergence or re-emergence of a deity. Some people say that it's something new that's come through the portal with the sharp increase in new arrivals recently, and others say it's simply an ancient spiritual presence or some ancient incorporeal monster that's been somehow awakened. Gramarye, the top-tier magic research center in Riverview Quarantine, has been studying anyone who's felt this presence, and have recently confirmed that whatever it is, it's being fed by all the extra energies and prayers and thoughts as the city's population increases. The one thing everyone agrees on is that, if the expanding community is feeding the entity, then the entity has got to go! Teams are being assembled across the city to travel into the Abandoned City or the forests outside the walls and look for anything like an abandoned temple that can be destroyed or that contains a relic that can be broken or pacified by a ritual. You're looking for something that will solve the problem, or for other evidence of a way to solve it. The mission might be dangerous, though - there are the usual dangers of venturing out into the wilds, but this time, characters may also face booby traps, spectral or physical guardians, and if the entity itself gets awoken? Someone will have to kill it.
The mission is open to multiple teams, multiple deities can be named (both made up or from characters' various canons), and there can be multiple outcomes. If you complete the mission in a TDM thread, and all characters involved are apped and accepted, you can submit the completed mission thread to the exploration page once you are in the game!
The problems the city is having this month are not just ethereal - there's something a little more scientific stirring up trouble. Recently, a large research company in the Quarantine has been trying to develop a monster repellent to provide to explorers who are traveling outside the walls, in hopes of protecting them from attacks. Unfortunately, the containment unit used to store the repellent - which is still in its experimental stages, not even yet tested on animals, let alone people - completely failed, leaking the experimental repellent into the environment around the facility. This facility is close enough to the wall that the repellent has permeated the groundwater and soil in the area and leeched underneath the fences.
Even more unfortunately, the repellent seems to currently have an almost opposite effect on monsters than its intended purpose. It's attracted the attention of a large colony of carnivorous plants that has thrived just outside the wall for decades, living by attacking fellow monsters that are dumb enough to try the fence in that area. Now, instead of going for other monsters, the plants are drawn to the failed repellent and are climbing the walls in search of the source, craving more of it. Residents have been asked to both help clean up the tainted soil by the wall and to fight the carnivorous plants in that area.
The carnivorous plants are in the form of vines ranging from the thickness of a pinkie finger to nearly half a foot thick, that grow incredibly fast, writhing together to form thicker tendrils. The leaves are about a foot wide at their largest and have stingers around the edge that cause a painful rash, and the flowers are large and red or orange, capable of spitting thick globs of acid that can cause burns ranging from very serious (red) to moderate or mild (orange or yellow-orange). They can be defeated especially well with fire, extremely strong pesticides, and edged weapons - vines do not grow back once they've been cut.
The carnivorous plants aren't the only ones feeling the effects of the spilled experimental repellent. Recently, an intrepid team went on a mission after hearing rumors of a type of monster outside the walls that might be able to be tamed and used as valiant steeds. The team was successful and the possible steeds, which turned out to be Chocobos!
So far, the Chocobos have been comfortably in training, learning how to wear saddles and carry people, but once they get a whiff of the repellent in the air, or gotten a taste of it in their water, they kind of go a little off the wall. Or, over the fence, as the case may be. Highly energized and unwilling to listen, Chocobos who have been exposed to the repellent will get free of their pens and start stampeding around the city. Citizens, it's time to team up to tame the wild Chocobos! Let the wark games begin!
The local wildlife aren't the only ones affected by the experimental repellent spill. While at first they didn't think it had any effect on sentients, they're having to start reevaluating that particular theory, because residents are definitely feeling it. Whether they're inhaling it in a gust of wind that smells disturbingly of ozone, or sipping a glass filled from a tap in the area of the spill and tasting something like chlorine, it's getting into residents' systems.
Once ingested or inhaled, the repellent can have two effects on an affected character: an overaffectionate mood, or an anti-social mood. The effects can vary in type, swinging from affectionate to cranky and back again at the drop of a hat, and they can also vary in intensity and manifestation - it all depends on body chemistry, both within an affected character, and in the interactions between two characters. So whether or not your characters liked or disliked each other beforehand, maybe their chemistries are very compatible or not compatible at all, and feelings might be a little...out of the ordinary.
Affectionate moods can range anywhere from a casual 'I love you man' to romantic or even carnal ideation; anti-social ones can range from being nervous around crowds or other people to being outright aggressive with other people. The repellent does not remove inhibitions and characters are able to control themselves. Emotions might be heightened, but these effects should not be used to facilitate things that would normally be completely out of character. Please put content warnings in subject lines.
Whether your character is posting up a silly word game to distract people from the dangerous mission going on, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.
Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.
Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.
Choose your own adventure and do something else in the setting!
no subject
You know it'll be a distraction for me anyway. [ Not making a joke about Tony sweeping him off his feet is harder than it needs to be at the moment. ] I can tell something is bothering you. You get this look and your voice does this thing.
no subject
Can it at least wait until we're not actively in danger? [Speaking of. He shifts back around just enough to confirm that he's no longer being spit at, then ducks down to find some place to drop Steve off.]
Pick a location. I can't aim well if I'm holding on to you.
no subject
We might never talk. When are we not actively in danger, Tony? [ They always seemed to be running from one thing or another. ]
Take us over towards those grove of trees. I think it's safe and we can talk.
no subject
You don't want to make sure the thing is dead, first?
[As if he isn't already flying them over there.]
no subject
It looks pretty dead to me. Looks like you're stuck talking to me, pal. Unless, you want to give the plant a go at conversation and make sure.
no subject
[The sarcasm is almost offhand as Tony sets them down with more caution than is really needed. Mostly he's trying to buy himself time to figure out what to even say. 'Oh hey, we nearly killed each other, how're you?' Right.
He lets out another hard exhale, then reaches up and pulls his helmet off. If they're doing this, they're doing it face to face.]
What do you want to know?
no subject
The Accords must have went south, right? They were arguing over it but he thought for sure they would come to an agreement. Could it be over Bucky? There weren't many things Steve kept to himself because he believed so much in honesty but there were certain things he had to hold closer to his chest. ]
What's the last thing you remember? [ He let out a breath. ] Why do you keep looking at me like -- I can't even describe how you keep looking at me. Like any minute you expect me to snap or something.
no subject
So he takes a deep breath. Two. And tries to speak as evenly as he can.]
Is there maybe something you've been meaning to tell me, Captain?
no subject
Better yet, why couldn't they talk things out at all? ]
I'm pretty sure you're supposed to be telling me things, Tony.
[ The Captain also hurt and it showed on his face for a split second before he schooled his features again. ]
no subject
Which, okay. That's not quite fair. Tony is trying to be fair, he really is. It's probably the only reason he hasn't snapped yet.]
Seriously, think hard. Maybe something you've been holding onto for oh, say, years?
( wow, ouch ).
Wait.
WAIT.
Generally speaking, there weren't many things Steve kept to himself and he really lacked secrets. The plight of being thrust into constant scrutiny thanks to his past adventures. The public had a way of uncovering just about everything but there were a few things Steve kept silent on.
His own issues -- and -- more importantly what he found out about Bucky's past.
Clearly, Tony meant the latter. Swallowing thickly, Steve took a tiny step back just in case and the remorse hit him like a ton of bricks settling into his stomach like sickening weights. ]
I couldn't tell you, Tony. [ His voice broke, balled hands loosening as they started to shake slightly. One of his worst nightmares coming to life at the moment. ] I haven't known long but it put a target on my back. HYDRA -- well, they wanted to take care of loose ends and I didn't want to risk -- [ He let out a deep sigh. ] I couldn't risk him either, Tony, and I'm sorry. I am. I should have told you but I wasn't sure what would happen to either of you so I made a call. He didn't -- it wasn't Bucky that did it, Tony. It was what they programmed him into. I should have told you. I'm sorry - I am but I couldn't risk either of you.
sorry, steve
No.
After another moment or so, Tony reaches up to carefully scrub one gauntleted hand over his face.]
I know.
[It's quiet. God, he knows that it wasn't Barnes' fault. But knowing that and having the image of Barnes' hands wrapped around his mother's throat burned into his mind are two very different things.
The anger was so much easier. But he likes to think he can at least keep from making the same mistake twice.]
You want to know what happened? We were played. Every step of the way. And it worked.
and sorry, tony.
But when weren't things a battle with them?
If only things were easier and they gelled better. ]
I'm guessing I didn't tell you and you had to find out. [ Running a hand through his hair, he looked down. ] I'm really sorry about your parents, Tony. Howard meant a lot to me. [ It likely wouldn't mean much but he wanted to say it anyway. They never really talked about the bond he had with Howard and after a little digging he understood why. Howard had ended up not a very nice man, much to his horror. ]
ah, these idiots
They'd been friends, hadn't they? Despite the arguments, the almost-constant butting heads. It wouldn't have hurt so badly if they hadn't been. And Tonys response to hurt has always been to lash out in return, but he's...trying.
It helps that he'd never wanted to fight in the first place. Not about this.]
No. You didn't tell me.
[He takes a deep breath and makes himself let it out slowly.]
There's more to it. The Accords and everything. You didn't trust me and I proved you right. But now you know.