riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] quaranmeme2017-06-19 09:05 pm

riverview: june test drive meme

riverview test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!

Reserves are currently OPEN.
Applications open on July 1st.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.

Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.


information resources

premisearrivalsettingask a questioncalendarnavigation


prompt i: don't wake the deity

Whether you've just arrived in the city or you've been here a while, and you have a sensitivity to the spiritual, magical, multidimensional, or anything else outside the realm of everyday normal, you've probably noticed a distinct uptick in weird feelings, strange nightmares, or daymares - hallucinations of scary things that are lurking just behind you.

You're not the only one who's noticed it.

There are rumors going around that the psychological and spiritual disturbances are due to the emergence or re-emergence of a deity. Some people say that it's something new that's come through the portal with the sharp increase in new arrivals recently, and others say it's simply an ancient spiritual presence or some ancient incorporeal monster that's been somehow awakened. Gramarye, the top-tier magic research center in Riverview Quarantine, has been studying anyone who's felt this presence, and have recently confirmed that whatever it is, it's being fed by all the extra energies and prayers and thoughts as the city's population increases. The one thing everyone agrees on is that, if the expanding community is feeding the entity, then the entity has got to go! Teams are being assembled across the city to travel into the Abandoned City or the forests outside the walls and look for anything like an abandoned temple that can be destroyed or that contains a relic that can be broken or pacified by a ritual. You're looking for something that will solve the problem, or for other evidence of a way to solve it. The mission might be dangerous, though - there are the usual dangers of venturing out into the wilds, but this time, characters may also face booby traps, spectral or physical guardians, and if the entity itself gets awoken? Someone will have to kill it.

The mission is open to multiple teams, multiple deities can be named (both made up or from characters' various canons), and there can be multiple outcomes. If you complete the mission in a TDM thread, and all characters involved are apped and accepted, you can submit the completed mission thread to the exploration page once you are in the game!


prompt ii: monster miscalculation

The problems the city is having this month are not just ethereal - there's something a little more scientific stirring up trouble. Recently, a large research company in the Quarantine has been trying to develop a monster repellent to provide to explorers who are traveling outside the walls, in hopes of protecting them from attacks. Unfortunately, the containment unit used to store the repellent - which is still in its experimental stages, not even yet tested on animals, let alone people - completely failed, leaking the experimental repellent into the environment around the facility. This facility is close enough to the wall that the repellent has permeated the groundwater and soil in the area and leeched underneath the fences.

Even more unfortunately, the repellent seems to currently have an almost opposite effect on monsters than its intended purpose. It's attracted the attention of a large colony of carnivorous plants that has thrived just outside the wall for decades, living by attacking fellow monsters that are dumb enough to try the fence in that area. Now, instead of going for other monsters, the plants are drawn to the failed repellent and are climbing the walls in search of the source, craving more of it. Residents have been asked to both help clean up the tainted soil by the wall and to fight the carnivorous plants in that area.

The carnivorous plants are in the form of vines ranging from the thickness of a pinkie finger to nearly half a foot thick, that grow incredibly fast, writhing together to form thicker tendrils. The leaves are about a foot wide at their largest and have stingers around the edge that cause a painful rash, and the flowers are large and red or orange, capable of spitting thick globs of acid that can cause burns ranging from very serious (red) to moderate or mild (orange or yellow-orange). They can be defeated especially well with fire, extremely strong pesticides, and edged weapons - vines do not grow back once they've been cut.


prompt iii: wark games

The carnivorous plants aren't the only ones feeling the effects of the spilled experimental repellent. Recently, an intrepid team went on a mission after hearing rumors of a type of monster outside the walls that might be able to be tamed and used as valiant steeds. The team was successful and the possible steeds, which turned out to be Chocobos!

So far, the Chocobos have been comfortably in training, learning how to wear saddles and carry people, but once they get a whiff of the repellent in the air, or gotten a taste of it in their water, they kind of go a little off the wall. Or, over the fence, as the case may be. Highly energized and unwilling to listen, Chocobos who have been exposed to the repellent will get free of their pens and start stampeding around the city. Citizens, it's time to team up to tame the wild Chocobos! Let the wark games begin!


prompt iv: attraction repellent

The local wildlife aren't the only ones affected by the experimental repellent spill. While at first they didn't think it had any effect on sentients, they're having to start reevaluating that particular theory, because residents are definitely feeling it. Whether they're inhaling it in a gust of wind that smells disturbingly of ozone, or sipping a glass filled from a tap in the area of the spill and tasting something like chlorine, it's getting into residents' systems.

Once ingested or inhaled, the repellent can have two effects on an affected character: an overaffectionate mood, or an anti-social mood. The effects can vary in type, swinging from affectionate to cranky and back again at the drop of a hat, and they can also vary in intensity and manifestation - it all depends on body chemistry, both within an affected character, and in the interactions between two characters. So whether or not your characters liked or disliked each other beforehand, maybe their chemistries are very compatible or not compatible at all, and feelings might be a little...out of the ordinary.

Affectionate moods can range anywhere from a casual 'I love you man' to romantic or even carnal ideation; anti-social ones can range from being nervous around crowds or other people to being outright aggressive with other people. The repellent does not remove inhibitions and characters are able to control themselves. Emotions might be heightened, but these effects should not be used to facilitate things that would normally be completely out of character. Please put content warnings in subject lines.


prompt v: friendr/network

Whether your character is posting up a silly word game to distract people from the dangerous mission going on, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.

Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.

Code to post your character's bio is in the textbox below. An example of how it looks can be found here.


Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.


prompt vi: wildcard

Choose your own adventure and do something else in the setting!


navigation

[jungle palace image is signed and was found on artstation.com]
bewarethehair: (Weather witch)

Trisana Chandler // Circle Universe Books by Tamora Pierce // ota

[personal profile] bewarethehair 2017-06-20 11:17 am (UTC)(link)
Don't Wake the Deity:

Something is calling to Tris. It started through the open window of her healer's room when she arrived in this strange place. She'd pushed herself getting over the border and she'd paid for it in rest after that nasty curse from Ishabal. She had kind of hoped the woman would stick around against her sibling's warning that Tris never wanted to see her again. Still, revenge was a bad way to live. She knew that. It only beget more revenge.

And now, this place with strange magics that were science not magic, more like the crafts of master handiworkers than mages. There was magic here too, though. She could see it. In some of the people, but on the wind, in sigils and other tokens of spell craft as she scried. She could hear talk of it in snatches, but nothing concrete, no way to figure out if this place had a Living Circle Temple or ambient mages. She'd have to be careful and keep her medallion tucked within her dress.

First things first, she needed to find out what was trying to summon her. She didn't hold with gods as much as Daja or Briar, but she'd seen enough in the weather and of her own siblings to know not to count them out and to respect them. Briar and Rosethorn would strangle her with a vine if she was ignoring a summons from the Mila of the Grain, and even Frostpine would be disappointed if she turned her back on Hakkoi the Smith.

So, Tris sets out carefully to the city wall, and just barely beyond it, shielding herself with a ring of magic and sitting on a convenient piece of rock before reaching out for the source of the disturbance. Unless you break a piece of magic, you won't be able to get within five feet of her, but you can call to her and she might pay attention to you.

Monster Miscalculation:

There's poison in the ground, and someone has got to clear it away before it starts causing problems. This doesn't look like it's a crop growing area, but it could just be that these fields are in fallow for the year. Still, with her powers and the scrap of Briar's she still had within her magic, clearing the poison out of the ground is something Tris can work on. She settles in and reaches into the earth beneath her, down, down, down, for the molten core, the heat and energy to burn out the whatever has contaminated the earth.

She draws it like Sandry would a thread, or like Daja would a wire up towards her and begins to use the heat like a wand to melt the ground and erase the contaminant. Unfortunately, during this highly concentrated process, her eyes are closed, and she cannot see the vines creeping towards her ankles.

Wild card:

No chocobos for Tris, but if you'd like prompt iv, friendr, another situation, even a different version of one of the two above, or just more information about Tris please feel free to pm me at this journal, or ping me [plurk.com profile] dangerouspasttime . I'll match prose or brackets!
fistlogic: (One with Nature)

Monsters

[personal profile] fistlogic 2017-06-20 06:41 pm (UTC)(link)
Chandra really wished they were on a volcano, on a volcano there would be molten rock she could use. While she wasn't very good with it yet, it was still really fun to bury monsters under it. ...Except Hellions who lived under molten rock, they just seemed a little amused by the idea. But nope, no volcano.

Fortunately Chandra was really good with fire. She had a pair of goggles down over her eyes as she let her fire do most of the work. She had to watch for acid but other than that... oh, right, people. Do not set people on fire. She ran over and put her hands on the vines heading toward Tris and let her power flow up them and straight back to the source. Fire running up them like lines of fuel. "Look, I dunno why you decided to meditate here but this is dangerous!"

Chandra creates a nice neat circle of flames around the pair of them for the moment. It... didn't really defend from vines heading underground, but she's not really aware of how to fix that yet.
colur: (Default)

1.

[personal profile] colur 2017-06-20 07:43 pm (UTC)(link)
Eilonwy knows something of magic, of course, since she was raised in a tower by a Witch Queen for most of her life. Well, perhaps raised wasn't quite the word for it. Imprisoned, more like. And of course, she is descended from a long line of enchantresses. Eilonwy was proud of that, of the mother she didn't remember, of the parts of herself she didn't know or understand, that she had given up a few months ago, to save her friends. She'd never be an enchantress, or so she thought. Still, she felt called to the edge of the city, compelled to search for— something.

She is wearing a simple shift dress, high-laced sandals, with a short blade laced around her waist, just in case. She's also carrying a small glowing bauble, that she idly catches and throws as she walks along the edge of the wall. While Eilonwy had no hesitation about following an impulse outside the city walls, and while she enjoys the forest and the breeze, she is less certain now that she's out here. Charging headfirst into something she didn't understand was too much like certain other people she knew.

That's when she sees Tris, sitting in her ring of magic.

"Hello," she calls, seemingly oblivious to the idea that she might be interrupting something. "I don't say well-met, but only because we haven't actually met yet, and so it seems a very silly thing to say. Are you searching for— well, whatever it is— as well?"
Edited 2017-06-20 21:14 (UTC)
bewarethehair: (Default)

OOC

[personal profile] bewarethehair 2017-06-22 09:38 pm (UTC)(link)
Hi, I'm so sorry. I want to apologize to you because you took the time to write me a really nice tag and I'm finding that this setting just isn't going to work for me playing Tris in. I really appreciate your time and consideration.
colur: (Default)

[personal profile] colur 2017-06-23 12:54 am (UTC)(link)
Not a problem, that's what a test drive is for, after all! Thanks for letting me know :)
hevenly: (Sera; touch)

deity

[personal profile] hevenly 2017-06-21 12:56 am (UTC)(link)
There was a mission sent out to investigate the strange reports of magic stirring in the air. Angela knows this, because she was sent out to guard that mission. You know who wasn't sent out? A teenage girl. And so Angela tarries from the group she was sent to protect, lingering by the girl on the rock. She couldn't look more different from Leah, yet Angela can't help but think of the handmaiden still. The girl is obviously doing magic of some kind-- Angela has spent enough time around Sera and Leah to recognize a magician when she sees one. But it is too dangerous for the girl to be out here alone, and so Angela must interfere.

"Girl--!" she calls out. "Come away from this place."
bewarethehair: (Weather witch)

[personal profile] bewarethehair 2017-06-21 03:05 am (UTC)(link)
It takes Tris what feels like ages, but must only be a few moments to draw herself away from the source of the power deeper in the unknown territory. She'd been called and while the people of her own world knew better than to disturb a mage at work, the same apparently couldn't be said of this place. She surfaces, blinking through her glasses, and gathering her shield closer to her body before turning to face whoever had called her.

The woman would make Daja look small and frail next to her. If Tris couldn't summon lightning she'd be very scared indeed, but she knows how dangerous she is without even trying to be. It's not over confidence, just fact. The amount of power she has in a few braids is enough to sink her enemies in the dirt to give her time to get away even if they are powerful.

She scowls up and up at the rude intrusion to her search. "I was trying to find the source of this strange magic, but now you've interrupted me and I'll have to start again."