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riverview: january test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!
● There are currently 2 Character Slots available.
● Reserves will open on February 15th. Applications will next be open between March 1st to March 7th.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.
Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.
information resources
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Starting around the 20th, residents of the city will start hearing some pretty disturbing rumors circulating - the rumors originate with some members of the Perimeter Guard who are returning from patrols, pale and a little panicked. They're reporting that a herd of terrifying beetle-like behemoth monsters lumbering toward the city - one female leader clocking in at 60 feet long and about 20 smaller male companions, each around 30 feet long. Unlike the Behemoth who showed up earlier in the year, these ones are nasty, sporting horns and big enough to knock over trees and displace even the bigger monsters in the usual crowd, and they've already breached through the wall of the Abandoned City and are heading toward the city itself. A herd like this could cause some serious damage, maybe even enough to compromise the wall of the Inhabited City. Thankfully, the Perimeter Guard has a nice big ace up their sleeves in the form of a small fleet of mechs, but the problem is that the mech are still in beta-testing, prone to breaking down, and there aren't enough to go around. This means that there's going to have to be some serious support on the ground.
The attack on the behemoth beetles is two-fold. The first order of business is to send out anyone with big powers or big guns to wear them down, beating on them the old-fashioned way, with brute force. The second is to circle around behind and, while the monsters are distracted, try to herd them away from the city using bright flares, fireworks left over from the Festival of Light, and even more big guns. Volunteers to do the shooting and supplying the brave souls going out into the jungle are welcome!
What do you use to fight a giant monster? A giant mech. And thankfully the Perimeter Guard has been working on something just like that - a new fleet of 20 three-story-tall mech suits meant to be manned by two people. With the behemoth herd approaching, the Guard is calling for anyone with piloting experience, or even people willing to take a quick course in it, to help man the fleet and head out into the fray, stomping through the brush and fighting the behemoths either in the Abandoned City or the jungle outside it. The goal is to take them out, take them down, or at least help the ground teams herd them away from the city and discourage them from returning.
Mechs are piloted by two people working together - while it's not exactly drift compatibility, the two characters need to act together, with one directing where the mech goes and keeping an eye on the terrain, and the other one manning the guns and keeping an eye on the mech's defenses and energy and ammunition levels. This takes a lot of concentration and cooperation, and this day is bound to forge a lot of new friendships....and probably a few mortal enemies. On top of the difficulty of working with someone who may be a total stranger, don't forget the mechs are in beta-testing and are only being used as a last resort, which means they have a bad tendency to break down in unexpected ways.
Each mech is fitted with two large canon-style guns that can be semi-automatic or automatic with a limited amount of ammunition, one plasma sword, and a force shield that can take four serious hits before it is depleted. They have a finite amount of energy storage and are able to be in continuous use for 3 hours maximum before shutting down. Out of the fleet of 20 mechs, the mod only expects about 5 to still be functional at the end of the battle, so feel free to have characters destroy them in threads. If any player (once accepted to the game) is interested in having their character take over the mechs as a project going forward, feel free to PM the mod account and we can talk it out!
Once the city is safe enough that it isn't in poor taste to advertise fun outings, residents will start seeing ads for a new attraction in the city - the Crystal Caves. Presented as an excellent date spot, the caves are beautiful natural formations only recently discovered just a short walk outside the city. With the path cleared and patrolled by hired security to ensure that the trip there is safe, happy couples (or singles, but why go alone when you can bring a special friend or two?) can walk through the caves.
Inside, characters will enjoy a short walk along a twisty cave path where the walls appear to be made of semi-opaque crystal that shimmers with different colors, looking almost a little like the Northern Lights. After this path, the caves open into a series of beautiful caverns that seem to be made of pure crystal, with jagged crystalline formations in wide varieties of colors, some of which look almost like they've been slowly melting for decades, molten and shimmering. Visitors can find booths offering rock candy crystals on sticks and other treats, souvenirs, and for those without as much exploratory spirit or patience, guided tours that point out some of the more beautiful formations. There are also a few smaller caverns that have been converted into overnight camps where groups can stay the night and enjoy a catered group breakfast in the morning!
If there's one trait that entrepreneurs in Riverview Quarantine all seem to have in common, it's jumping the gun and opening attractions or releasing new products before taking the time to conduct enough tests. The Crystal Caves are no different, unfortunately, though in this case the effects are a little less distressing. Residents who traveled to the caves will find themselves tossing and turning at night anywhere from a few days later to a week later, depending on their mental fortitude, and slipping into incredibly strange dreams. Varying from wild flights of exhilarating fancy to personalized nightmares depending on the personality of the dreamer, the dreams are incredibly vivid and realistic, with everything feeling, smelling, sounding, tasting, and looking completely real.
The strangest part of the dreams, though, is that anyone who'd looked at the same particular crystal as another person and seen their reflections in it will experience the dream with that person as an equal participant, able to share the same dream-granted abilities and experiences, able to work together as a team or hinder progress. Whether that person was a partner, a friend, an enemy, or even just a stranger observing the same formation at the same time, if their reflections appeared on a crystal together, they will find themselves sharing each other's dreams off and on for about a week. Some dreamers might even find that just thinking about a particular person they know as they fall asleep can pull that person into their dream, even if they weren't in the caves together.
This effect can be shared between just two people or larger groups, and the dreams themselves can belong to any character affected or be a combination of all of their dreams. The dreams themselves tend toward the positive more than the negative and the fanciful more than the realistic, but where they fall on that spectrum depends largely on character temperament and personality. Characters affected simply have to have looked at the same crystal in the caves, even if it was on a different day or at a different time, or for characters who would not have gone to the caves, be thought of by a person who has while they fall asleep.
Whether your character is posting up a silly word game, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.
Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.
Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.
Use the wildcard prompt to choose your own adventure and do whatever else you like in the setting!
i
He's got his hair up in a messy bun and he's elbow deep in a downed mech, trying to quickly rewire it to bypass a section that had been sliced through by one of those huge beetle's horns, when he spots an unpleasantly familiar face. He blinks a few times, thinking maybe he'd seen incorrectly, but no. There's mistaking him. What the hell is Leonard Snart doing here? And what the hell is he doing here fireman carrying an injured member of the Guard away from the action? ]
Snart?
[ Cisco had assumed, when Snart vanished off the network, that he'd gone through the portal back to his time ship or whatever, and he'd never see the guy again. Evidently not. But there's no time to be shocked. Cisco twists together one last connection, and there is a low hum of the mech powering up again. He steps away from it, pounding his fist against the leg a few times to signal to the pilots inside that they were good to go.
He sees the cold gun strapped across Snart's back, which definitely looks worse for wear. Had he managed to break it already, right when he might have been useful for once? Cisco makes a snap decision, looking up to the horizon at how many of those massive beetles still remained. He holds out a hand towards Snart, saying without preamble: ]
Give it.
no subject
[Leonard dumps the wounded PG into the flatbed of the nearest mobile aid vehicle and slaps the side when its good to go. He didn't drag the guy's sorry ass out of the fight just to see him get stomped by a mech in the pit.
The cold gun's seen a lot of action during the fight, and it's starting sputter, but it's not just the gun that's overheating. Leonard's been strafing back and forth across the field for hours, freezing more legs than a KFC driver in a blizzard.
He wipes his forehead on the back of his sleeve, sweat beading over the rim of his goggles and dripping down either side of his face. There's nothing Leonard hates more than an honest day's work.
He looks from Cisco's hand, to the behemoths, and back again. Really, he's more than done his part. There's nothing stopping him from scramming and leave the PG to clean up. He knows how to fix the gun on his own, has even made a few modifications.
But it still takes time, tools, and resources he doesn't necessarily have at his disposal in this place.]
Try anything funny, and you'll need more than an ice pack to get right again.
[A moment's consideration. Leonard hands over the gun, grip first.
The worst the kid can do is freeze him, and really, he's already dead.]
no subject
Um, no. No, I super didn't.
[ There's a lot to process, there. First of all, if Snart's surprised to see him, he doesn't remember running into Cisco here, before. Which almost certainly means he doesn't remember being here before at all. That's not without precedent. It had happened to Rey, and others he'd heard about. He'd never been able to figure out if it was amnesia, or a question of slightly different versions of people. Didn't much matter, though.
And if he still thinks most people here died back home, he must be relatively new. At least that means he hasn't been lurking for months without Cisco noticing. That's some relief anyway.
When Snart responds to his enormously generous (entirely too generous) offer with distrust and threats, Cisco just rolls his eyes, snatching the cold gun and finding a nearby stump to sit down on so he can pour over it more easily. He's got a vest on, full of various tools, and he immediately gets to work, repairing the damage. He knows this gun like the back of his hand, by now. He can see there are some changes to it, since he last saw it, but it's nothing he doesn't immediately understand at a glance. ]
No offense, Snart, but your act's a whole lot less intimidating when you're standing so close to a herd of 60 foot angry space beetles from hell.
[ Cisco pushes his hair from his face, disassembling part of the gun deftly, making repairs quickly, not seeming to mind how hot to the touch the gun has gotten. As soon as he gets it open, he sucks in an audible breath, saying: ]
Damn, this thing was about to blow. See that? Crack on the cryo containment. This baby was a couple minutes away from a total meltdown.
[ Easy enough to mend, now that he can actually see the problem - Cisco sets to work doing it, not sparing another glance at Snart while he does. ]
So you died, huh?
[ It doesn't sound mocking, the way it could if he wanted it to. Cisco doesn't like the guy or anything, but he's not a total fucking monster. He's not aiming to start shit, and he wouldn't even mock Eobard about being dead. Okay, maybe Eobard, but nobody else. ]