riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] quaranmeme2017-06-19 09:05 pm

riverview: june test drive meme

riverview test drive meme

Welcome to Riverview's test drive meme! Feel free to dip your toes in on the test drive meme to try out your character in the setting, play out a mission, and get samples for your application at the same time!

Reserves are currently OPEN.
Applications open on July 1st.
● Providing all parties are amenable, threads on the test drive meme can count as game canon, as the plot in the prompts presented is game canon.
● TDM threads do not count for Activity Check, but they do count for Activity Bonus Points, so long as all characters involved are accepted into the game.
● Threading on the TDM is intended for prospective new characters, so top-levels should only be posted by players of these characters. Since the events in the TDM are considered game canon, characters currently in the game are free to use the TDM prompts for logs and posts on the regular communities.

Feel free to use the prompts below or create your own scenario. The setting is built to be flexible, so feel free to make things up as you go.


information resources

premisearrivalsettingask a questioncalendarnavigation


prompt i: don't wake the deity

Whether you've just arrived in the city or you've been here a while, and you have a sensitivity to the spiritual, magical, multidimensional, or anything else outside the realm of everyday normal, you've probably noticed a distinct uptick in weird feelings, strange nightmares, or daymares - hallucinations of scary things that are lurking just behind you.

You're not the only one who's noticed it.

There are rumors going around that the psychological and spiritual disturbances are due to the emergence or re-emergence of a deity. Some people say that it's something new that's come through the portal with the sharp increase in new arrivals recently, and others say it's simply an ancient spiritual presence or some ancient incorporeal monster that's been somehow awakened. Gramarye, the top-tier magic research center in Riverview Quarantine, has been studying anyone who's felt this presence, and have recently confirmed that whatever it is, it's being fed by all the extra energies and prayers and thoughts as the city's population increases. The one thing everyone agrees on is that, if the expanding community is feeding the entity, then the entity has got to go! Teams are being assembled across the city to travel into the Abandoned City or the forests outside the walls and look for anything like an abandoned temple that can be destroyed or that contains a relic that can be broken or pacified by a ritual. You're looking for something that will solve the problem, or for other evidence of a way to solve it. The mission might be dangerous, though - there are the usual dangers of venturing out into the wilds, but this time, characters may also face booby traps, spectral or physical guardians, and if the entity itself gets awoken? Someone will have to kill it.

The mission is open to multiple teams, multiple deities can be named (both made up or from characters' various canons), and there can be multiple outcomes. If you complete the mission in a TDM thread, and all characters involved are apped and accepted, you can submit the completed mission thread to the exploration page once you are in the game!


prompt ii: monster miscalculation

The problems the city is having this month are not just ethereal - there's something a little more scientific stirring up trouble. Recently, a large research company in the Quarantine has been trying to develop a monster repellent to provide to explorers who are traveling outside the walls, in hopes of protecting them from attacks. Unfortunately, the containment unit used to store the repellent - which is still in its experimental stages, not even yet tested on animals, let alone people - completely failed, leaking the experimental repellent into the environment around the facility. This facility is close enough to the wall that the repellent has permeated the groundwater and soil in the area and leeched underneath the fences.

Even more unfortunately, the repellent seems to currently have an almost opposite effect on monsters than its intended purpose. It's attracted the attention of a large colony of carnivorous plants that has thrived just outside the wall for decades, living by attacking fellow monsters that are dumb enough to try the fence in that area. Now, instead of going for other monsters, the plants are drawn to the failed repellent and are climbing the walls in search of the source, craving more of it. Residents have been asked to both help clean up the tainted soil by the wall and to fight the carnivorous plants in that area.

The carnivorous plants are in the form of vines ranging from the thickness of a pinkie finger to nearly half a foot thick, that grow incredibly fast, writhing together to form thicker tendrils. The leaves are about a foot wide at their largest and have stingers around the edge that cause a painful rash, and the flowers are large and red or orange, capable of spitting thick globs of acid that can cause burns ranging from very serious (red) to moderate or mild (orange or yellow-orange). They can be defeated especially well with fire, extremely strong pesticides, and edged weapons - vines do not grow back once they've been cut.


prompt iii: wark games

The carnivorous plants aren't the only ones feeling the effects of the spilled experimental repellent. Recently, an intrepid team went on a mission after hearing rumors of a type of monster outside the walls that might be able to be tamed and used as valiant steeds. The team was successful and the possible steeds, which turned out to be Chocobos!

So far, the Chocobos have been comfortably in training, learning how to wear saddles and carry people, but once they get a whiff of the repellent in the air, or gotten a taste of it in their water, they kind of go a little off the wall. Or, over the fence, as the case may be. Highly energized and unwilling to listen, Chocobos who have been exposed to the repellent will get free of their pens and start stampeding around the city. Citizens, it's time to team up to tame the wild Chocobos! Let the wark games begin!


prompt iv: attraction repellent

The local wildlife aren't the only ones affected by the experimental repellent spill. While at first they didn't think it had any effect on sentients, they're having to start reevaluating that particular theory, because residents are definitely feeling it. Whether they're inhaling it in a gust of wind that smells disturbingly of ozone, or sipping a glass filled from a tap in the area of the spill and tasting something like chlorine, it's getting into residents' systems.

Once ingested or inhaled, the repellent can have two effects on an affected character: an overaffectionate mood, or an anti-social mood. The effects can vary in type, swinging from affectionate to cranky and back again at the drop of a hat, and they can also vary in intensity and manifestation - it all depends on body chemistry, both within an affected character, and in the interactions between two characters. So whether or not your characters liked or disliked each other beforehand, maybe their chemistries are very compatible or not compatible at all, and feelings might be a little...out of the ordinary.

Affectionate moods can range anywhere from a casual 'I love you man' to romantic or even carnal ideation; anti-social ones can range from being nervous around crowds or other people to being outright aggressive with other people. The repellent does not remove inhibitions and characters are able to control themselves. Emotions might be heightened, but these effects should not be used to facilitate things that would normally be completely out of character. Please put content warnings in subject lines.


prompt v: friendr/network

Whether your character is posting up a silly word game to distract people from the dangerous mission going on, trying to get hold of a friend, or putting out feelers for people to go out into the fray with, the network is going strong.

Alternately, an offer for a free app is popping up on new arrivals' devices - Friendr is a friend-finder and/or dating app. If characters choose to install it, they will fill out a short bio and parameters for what they're looking for, upload a snap of themselves, and then proceed to browse for matches. This is a typical swipe-left-or-right type app.

Code to post your character's bio is in the textbox below. An example of how it looks can be found here.


Friendr base code is by photosynthesis.
The code in the textbox is for the default color scheme, but the Friendr app has a wide variety of themes, so feel free to customize with colors and patterns as you see fit, but do not remove the credit line out of respect for the creator of the code.


prompt vi: wildcard

Choose your own adventure and do something else in the setting!


navigation

[jungle palace image is signed and was found on artstation.com]
jettisons: (06)

[personal profile] jettisons 2017-07-01 11:37 pm (UTC)(link)
Mostly combat training.

[Which he doesn't want to get into, because wow, is that a not fun story.]

What do you mean by monsters?
livingsymbol: ([S] Oh baby baby it's a wild world)

[personal profile] livingsymbol 2017-07-01 11:47 pm (UTC)(link)
[If Tony is going to throw a snarky retort Steve's way, he evidently gives it up before he actually does it. Steve is both surprised and impressed by the way the man shifts gears, but that's what Tony is to him. A man who is good at maneuvers mid-stride and a thinker above the rest of them. Even a Tony he doesn't know must be somewhat like that.]

Well, we're apparently all dealing with the fallout of being pulled through a door that the locals are still trying to figure out. So you could help them if you wanted a project. We're stuck here in the meantime.
500gallontank: (Default)

[personal profile] 500gallontank 2017-07-02 12:06 am (UTC)(link)
Good. [Because she seems nice enough as it is--if a little weird--but if she hankered for cricketmeal, that'd be a dealbreaker.]

[O. Rly.]

And 'Yuffie Kisaragi the beautiful white rose of Wutai' isn't a long name?

[Because, seriously, that's like the longest string of words he's capable of putting together! ]
colonists: (pic#10785359)

v.

[personal profile] colonists 2017-07-02 01:08 am (UTC)(link)
If you want to get some networking in, telling people you're not interested in anything besides 'going home' isn't conducive to that.

[ voice of reason, giving her $0.02. ]
jettisons: (11)

[personal profile] jettisons 2017-07-02 01:15 am (UTC)(link)
[This is a fair point, but he's still going to be a little bit of a brat about it.]

You think I should be offering to buy everyone a drink?
Edited 2017-07-02 01:16 (UTC)
colonists: <user name="efficio"> (pic#11379765)

[personal profile] colonists 2017-07-02 01:18 am (UTC)(link)
I think there's a healthy medium.

You catch more flies with honey than you do vinegar...or so Wells was fond of telling me.
[ nose wrinkle on the other end of the device. ] I've never had honey, so I can't say for sure.
jettisons: (05)

[personal profile] jettisons 2017-07-02 01:21 am (UTC)(link)
[Oh, Clarke. It's probably a good thing she can't see the huff of a laugh he lets out.]

If you have any suggestions, I'm all ears.
colonists: (pic#10754714)

[personal profile] colonists 2017-07-02 01:29 am (UTC)(link)
Well for one, you could list things you're interested in, other than not dying.

What about weaponry? You're pretty versed with that; you could even offer to train someone, like you did with me.
scholiast: <user name=anonbeadraws site=tumblr.com> (☆ alone)

[personal profile] scholiast 2017-07-02 01:31 am (UTC)(link)
... Okay.

(Well, she's not wrong about having a lot to talk about. Lucretia sighs.)

Anyway, I'll let you go.
jettisons: (43)

[personal profile] jettisons 2017-07-02 01:35 am (UTC)(link)
I thought not dying covered it just fine.

Training might be a good idea.
colonists: <user name="driftsuit"> (pic#11533944)

[personal profile] colonists 2017-07-02 01:57 am (UTC)(link)
You were pretty good at teaching me, if I recall, in that weapons depot we found. Even though it was almost pitch-dark and we were both kind of loopy on jobi nuts.

[ memoriiies. ]


jettisons: (Default)

[personal profile] jettisons 2017-07-02 02:03 am (UTC)(link)
Loopy is one way of describing it. You're a quick learner. That didn't hurt.
colonists: <user name="bungalows"> (pic#11415268)

[personal profile] colonists 2017-07-02 04:04 am (UTC)(link)
Thanks. [ a quick grin on her end. ] It's definitely come in handy.

But things like that. You could also mention you're a mythology buff, something along that vein. The more innocuous conversations we end up having, the more networking we'll be doing, and potentially we might run into someone who can help us get home.


[ because that is the end goal, isn't it; they have a lot of work to do. ]
wingedman: (62)

[personal profile] wingedman 2017-07-02 04:17 am (UTC)(link)
[Sam pokes his head back out of the kitchen after a few moments, quietly relieved that the mice have accepted his baked goods as an offering.]

You want anything to drink? Don't have any weird green smoothies here, but I'm pretty well-stocked otherwise. If not, you're welcome to go hang out back while I grill.

[Honestly, he's never bothered to ask this Tony whether or not he still drinks, but given the issue it seems to be with the other two here, he doesn't even ask about beer, even though it's usually an automatic social thing with him.]
sweetlies: ([018])

[personal profile] sweetlies 2017-07-02 05:16 am (UTC)(link)
Somehow I can't help but be skeptical.
colonists: <user name="driftsuit"> (pic#11533957)

[personal profile] colonists 2017-07-02 05:29 am (UTC)(link)
[ she has a few more minutes to hold her arm under the spray, so she takes his sleeve with her other hand, holding him fast in place. ]

Just stay with me, awhile? It doesn't have to be for long, because I know you'll be needed elsewhere, but. [ a half-nod. ] I'd like it if you stayed.
jettisons: (15)

[personal profile] jettisons 2017-07-02 05:36 am (UTC)(link)
[Bellamy studies her for a moment, silently tugging his sleeve from her grip and slipping his hand into hers instead.]

I'm not going anywhere, Clarke.
colonists: <user name="efficio"> (pic#11379763)

[personal profile] colonists 2017-07-02 05:50 am (UTC)(link)
[ she looks down at her arm again for a long moment, and then manages a feeble smirk as she lifts her eyes to his once more. ]

At least it was my arm, and not your face.
jettisons: (Default)

[personal profile] jettisons 2017-07-02 06:10 am (UTC)(link)
[He's just going to stay right here, as promised, although he does smile back.]

"Neither" is too much to ask for.
colonists: <user name="efficio"> (pic#11516747)

[personal profile] colonists 2017-07-02 07:05 am (UTC)(link)
[ she squeezes bellamy's hand gently, averting her gaze again so that he doesn't see the look in her eyes that suggests she'd sacrifice a lot more than this, for him — that she's not even certain if there's a limit to how far she would go to do so. ]

I've learned not to ask for much. Something always has to give, doesn't it.

[ clarke leans back slightly, into the comfort his presence provides. ]
spellslots: DNT (the rise the fall)

[personal profile] spellslots 2017-07-02 07:54 am (UTC)(link)
You got the magic sword for an hour, pumpkin. If you kill anyone with it don't tell the cops I gave it to you.

[This is clearly a valid concern.]
jettisons: (Default)

[personal profile] jettisons 2017-07-02 08:18 am (UTC)(link)
[Clearly. Bellamy is still chopping away at the vines, but the pet name makes him roll his eyes.]

It's Bellamy. Call me "pumpkin" again and I'll let the vines strangle you.
spellslots: DNT (you say that I'm kinda difficult)

[personal profile] spellslots 2017-07-02 08:28 am (UTC)(link)
[He catches a flower moving from the corner of his eye and quickly readjusts the fireball, catching the venom the flower spits, as well as the plant itself.]

It would not be the first time vines have tried to eat my dick.

[Whether that's an agreement to stop calling Bellamy pumpkin will remain a mystery forever.]
jettisons: (11)

[personal profile] jettisons 2017-07-02 08:35 am (UTC)(link)
[Wow that sure sounds like a story.]

If you have experience, that means I can sit back and let you handle it.
spellslots: DNT (I know I've got a big ego)

[personal profile] spellslots 2017-07-02 08:38 am (UTC)(link)
[Without missing a beat:] I mean, that's pretty much how it's going already...

[Since he's the one with the fireball!

Anyway Taako is the worst.]